Game Informer

Game Informer is your source for the latest in video game news, reviews, previews, podcasts, and features.
  1. Pokémon Teases 25th Anniversary Celebration In 2021

    During yesterday's Macy's Thanksgiving Day Parade, the Pokémon Company International revealed its 25th anniversary logo. Accompanied by a giant Pikachu parade balloon, a dance troupe of Pikachu and trainers performed a short routine to an instrumental version of "Gotta Catch 'Em All" before unveiling the logo that you see above.

    While we already know that a new Pokémon Snap is coming to Switch at some point in the future, it's likely we'll learn a lot more about what's next for the Pokémon franchise beyond that. With the series' original Japanese launch happening on February 27, 1996, the Pokémon Company International dubbed February 27 "Pokémon Day" and has made a tradition of holding special events on that day.

    New Pokémon Snap A screenshot from the Pokémon Snap game coming to Switch

    In previous years, we've seen Pokémon Day announcements including Pokémon Sun & Moon and Pokémon Sword & Shield, special digital goodies like Snapchat filters, and releases like Pokémon Red, Blue, & Yellow on the 3DS eShop and Mewtwo Strikes Back – Evolution on Netflix. While the Pokémon Company has not specified that we'll hear more about its 25th anniversary plans on February 27, 2021, that's a good bet for when players should expect a significant news drop. 

    We've already seen how Nintendo commemorates the 35th anniversary of its flagship Super Mario franchise, and we've listed what we'd like from a Zelda 35th anniversary celebration. How do you want to see the Pokémon Company celebrate Pokémon's 25th anniversary?

  2. Microsoft Addresses Questions About Certain PS5 Games Outperforming Xbox Series X

    Both the Xbox Series X and the PlayStation 5 are incredibly powerful systems, but that doesn't mean what's out now is what all there is to experience. As more and more games continue to be prepped for this new generation of gaming, some players have noticed notable differences with certain titles and how they perform on the Xbox Series X versus the PS5. 

    A few reports about the performance differences between the platforms centers around optimization hiccups resulting from dev kit arrival times. As reported by The Verge, developers were giving PS5 dev kits much sooner than they received Xbox Series X ones, which resulted in a differentiation between the two offered new-gen systems. 

    Responding to the growing feedback from players, a Microsoft representative did take a moment to remind Xbox owners that both platforms are still very much in early evolution stages post-launch, and that improvements are always being worked on and looked into. 

    "We are aware of performance issues in a handful of optimized titles on Xbox Series X|S and are actively working with our partners to identify and resolve the issues to ensure an optimal experience," said the Microsoft rep to the site. "As we begin a new console generation, our partners are just now scratching the surface of what next-gen consoles can do and minor bug fixes are expected as they learn how to take full advantage of our new platform. We are eager to continue working with developers to further explore the capability of Xbox Series X|S in the future."

    Hardware-wise, the Series X is the more powerful system, but if the games themselves are being developed differently early on, those same differences will reflect in the final product. Post-launch updates are constantly being added with game updates, so Xbox owners worried about the optimization difference will see those changes reflected soon. 

    Do you have both systems? Have you seen a notable difference? What do you think about the current launch reception of both the Xbox Series X and PlayStation 5? Sound off with your thoughts in the comment section below! You can also check out our PlayStation 5 recommendationsand Xbox Series X feature recommendation pieces respectively to learn more about each platform. 

    [Source: The Verge]

  3. Marvel's Spider-Man: Miles Morales Update Tackles Stability Issues

    PlayStation fans have been diving into New Yorkonce more as Miles Morales, but that doesn't mean that the enjoyable Spider-Man experience couldn't be made a little bit better with a new patch. The latest Marvel's Spider-Man: Miles Morales update is nothing massive, but it does make the game a much more stable ride. 

    PlayStation players will see the new update available to download now. According to Insomniac Games, here is what fans can look forward to: 

    • Fixed various issues where the screen could go black while changing Time of Day
    • Fixed an issue where players could not change Suits in Photo Mode
    • Fixed an issue where the weather did not change correctly when selected by the player
    • Improved stability

    The stability changes aren't detailed, but the screen going black is an issue we've experienced ourselves. It was nothing major, but on PlayStation 5 with the quick loadtimes, the disruption does break the immersion. Some have reported that the screen never resumes from the black until a restart happens. Personally, the issue corrected itself within just a few short moments. 

    The Miles Morales extended experience is one that has been receiving a lot of praise from players, and for good reason. He moves, acts, speaks very differently from Peter Parker, and that's a good thing. Just like in the comics, Miles is his own man and a character that brings a lot of passion, love, and unashamed fandom to the Marvel game. Basically, he's a character I want to stick in my pocket and protect him from the world. 

    The standalone Miles Morales experience is available now on PlayStation 4 and PlayStation 5. You can also enjoy both experiences with the PS5 version of Marvel's Spider-Man Miles Morales Ultimate Edition that has the expansion and the vanilla game remastered. 

    What do you think about Miles Morales as our new Spider-Man in Insomniac's world? Sound off with your thoughts about the latest Marvel experience in the comment section below! 

    [Source: Insomniac Games]

  4. Hades' Chef Offers Special Happy Thanksgiving Message For Fans

    It's Thanksgiving in the US and Supergiant Games is wishing fans a happy holiday with the head chef from Hades himself. Is this news? No, but it's pretty obvious that we here at Game Informer have been mildly obsessed with game, and this was too cute not to share. 

    The studio took to Twitter to wish a happy holiday to fans by saying, "The Head Chef of the House of Hades got wind of something called a 'Thanksgiving' today, time to break out the fancy cutlery." 

    For those that haven't played Hades, it's a charming roguelite that took the gaming world by store. It's even up for Game of the Year for 2020's Game Awards show dropping next month. 

    Filled with Greek mythology legends in a stunning art style, this adventure has  captured the hearts of so many; even those that don't usually like this kind of game. 

    We couldn't get enought of Supergiant's new game. Our own Matt Miller gave the experience an 8.5, saying "The story is stretched across too many hours of play to maintain excitement throughout, but there’s absolutely a rich bounty of content to uncover along the way. Hades is a massive game, with a wealth of additional content to appease even the most hardcore of engagement. A “god mode” offers a gradual increase in damage resistance after each death, putting victory in reach for even those with a cap on their skills. On the other hand, risk-takers looking for more rewards can eventually access a way to increase the difficulty. Alternate boss fights, new weapon aspects, hidden storylines, and plenty more invite the player to get lost in Hades’ potential. These variants and additional options provide life to the game, long after the charm of standard completion attempts begins to wear out."

    For those celebrating today, we hope you have a wonderful and safe holiday. 

  5. How Xbox Is Becoming More Accessible And More Financially Available As A Brand

    Accessibility in games is an uphill battle, but the folks over at Microsoft have been leading the charge with this initiative in an effective and powerful way. Through the adaptive controller to development tweaks, Team Green has been making positive waves in terms of how we, as an industry and a community, can make gaming available for all. 

    We sat down with Microsoft's Senior Gaming Accessibility Program Manager Brannon Zahand to learn about how accessibility in terms of gaming influenced the very design of the Xbox Series X and S, in addition to what the industry needs to do next to ensure complacency doesn't settle in. 

    Both the X and S have unique designs, some for hardware preservation reasons. What was the motivation behind the unique designs and how do the designs help gamers?

    It’s one small piece of the overall design, but I think our tactile indicators on the back of the console are a great example of being intentional and inclusive in design. Whether you are a user who has low or no vision, or simply someone like me who has their console in a position where it makes getting to the back of the device difficult, those bumps can help you figure out which cord goes where. Another example is the textured grip you’ll find on the new controllers, something that helps gamers whether they have a fine motor disability that makes it harder to keep a grip on the controller or just tend to get sweaty hands during a heated match. 

    Even the packaging seems more accessible with the new systems, is that just in my head? How does the community impact decisions like even packaging adjustments, especially with advocates like AbleGamers? 

    I think the packaging is something that most people take for granted, but if you’re shipping a product that is intended for everyone to use in a box that is difficult to open, it doesn’t really make much sense. The inspiration for the Xbox Series X|S packaging was inspired by the packaging for the Xbox Adaptive Controller – our goal was to make sure the packaging was accessible and inclusive of the entire community. It’s simply easier for everyone to open, and anyone who has ever wrestled with stapled boxes and thick packing tape will hopefully appreciate it.

    Microsoft isn't just working with physical accessibility, but financial availability as well with programs like Xbox Game Pass and Play Anywhere. Why is that such a big focus going into a new generation? 

    I think it really speaks to our ultimate goal of empowering everyone to play where with whom and what they want. There’s basically an option for every player: a choice of consoles, at different price points, plus access to over 100 games with Xbox Game Pass across console, PC, and Android mobile devices. You can buy the console outright or get one through Xbox All Access for a monthly subscription.

    Regarding things like backwards compatibility, it goes back to that smooth and frictionless experience and giving people the freedom of choice. Everything we do is about putting the player at the center. I think about scenarios, like if a group of friends wants to play a game together but one player isn’t sure they want to purchase it because they aren’t completely sold on it or are concerned that their disability may prevent them from being able to play. With Xbox Game Pass, the risk is gone... you have an incredible library of over 100 games which you can try to see which ones fit your gaming style and needs.

    The spirit of these experiences, where it’s just easier and more accessible and more fun, is what we want to deliver with every new product, feature, service, etc.

    Zuhand also spoke with us about areas previously ignored during discussions about accessibility, what he wishes people would understand that are opposed to this initiative, and how the adaptive controller has drastically evolved and will continue to do so going forward. 


Google keresés


Digitális Táregység



IMDb Keresés




Szín kódtábla

Webmaster: GoobeMaster
Érvényes XHTML és CSS
Minden jog fenntartva! ® 2010 - 2017
Jogtulajdonos: United Voxels Ltd. (United Kingdom)

Check Google Page Rank

Technikai háttér: